Sci-Fi is one of my passions, figuring out the moving parts of mechanical beings has taught me a great deal, and each character or vehicle is a new challenge.
Brief Time lapse of my design process, starting with Shapes.
Part two, defining shapes, thinking of function first at this point.
Various Characters developed for clients and personal projects.
2D Illustration created
as style guide for my Graphic Novel.
2D Illustration of Vark.
2d Character Design.
2D Procreate and PS.
2D Procreate an PS.
Kubikiri Basara, my version at least from my favorite game: Samurai Shodown. The inner 90’s kid had a blast doing this one.
Product Sketches, Models and Spec Sheets
Sculpted and designed using Z brush, this Mask was developed over a 3D Scanned Head. It has two 2” LCD screens that display several eye animations.
Example of my design process when 3D is part of the production.